pub enum DebugHandlerGameState {
Found {
game_id: String,
player_in_handler_game: bool,
handler_player_ids: Vec<i64>,
current_turn_index: usize,
round: u8,
state: String,
},
Error {
error: String,
},
}Expand description
Handler game state in debug state response.
Variants§
Trait Implementations§
Source§impl Clone for DebugHandlerGameState
impl Clone for DebugHandlerGameState
Source§fn clone(&self) -> DebugHandlerGameState
fn clone(&self) -> DebugHandlerGameState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DebugHandlerGameState
impl Debug for DebugHandlerGameState
Source§impl<'de> Deserialize<'de> for DebugHandlerGameState
impl<'de> Deserialize<'de> for DebugHandlerGameState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for DebugHandlerGameState
impl RefUnwindSafe for DebugHandlerGameState
impl Send for DebugHandlerGameState
impl Sync for DebugHandlerGameState
impl Unpin for DebugHandlerGameState
impl UnwindSafe for DebugHandlerGameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more